2016年11月10日 星期四

3D小遊戲

using UnityEngine;
using System.Collections;

public class player : MonoBehaviour
{
    public GameObject obj_player;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

        obj_player = GameObject.Find("Sphere");
        if (Input.GetKeyDown(KeyCode.A))
        {
            obj_player.transform.position += new Vector3(-0.5f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.D))
        {
            obj_player.transform.position += new Vector3(0.5f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.W))
        {
            obj_player.transform.position += new Vector3(0, 0, 0.5f);
        }
        else if (Input.GetKeyDown(KeyCode.S))
        {
            obj_player.transform.position += new Vector3(0, 0, -0.5f);
        }
    }
}




slider 運用 控制顏色

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
public void myfun()
{
float rnum=0;
float gnum=0;
float bnum=0;

rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
bnum=GameObject.Find("Slider2").GetComponent<Slider>().value;

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();

mytxt.text =rnum.ToString();
mytxt1.text =gnum.ToString();
mytxt2.text =bnum.ToString();

Image img = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
Image img3 = GameObject.Find ("Image3").GetComponent<Image> ();

img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color(0.0F, gnum, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img2.color = new Color(0.0F, 0.0F, bnum, 1.0F); // (紅red,綠green,藍blue,透明)
img3.color = new Color(rnum, gnum,bnum, 1.0F); // (紅red,綠green,藍blue,透明)
}



}



2016年10月13日 星期四

時間計時器

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
public class t : MonoBehaviour {
public Text tg;
public Text tt;

TimeSpan w ;
public void Start()
{
w = new TimeSpan (0, 2, 1);
Run ();
}
// Use this for initialization
public void Stop()

{
CancelInvoke ();
}
public void Run()
{
w = w.Subtract (new TimeSpan (0, 0, 1));

tg.text = w.Minutes + ":" + w.Seconds;
Invoke("Run",1);
}
// Update is called once per frame
void Update () {

tt.text = DateTime.Now.ToString ("hh/MM/ss");
}
}

剪刀石頭布


public partial class Form1 : Form
    {
        private void button1_Click(object sender, EventArgs e)
        {
            switch (new Random().Next(3))
            {
                case 0:
                    label1.Text = "1";
                    pictureBox1.Image = WindowsFormsApplication1.Properties.Resources._1;
                    break;
                case 1:
                    label1.Text = "2";
                    pictureBox1.Image = WindowsFormsApplication1.Properties.Resources._2;
                    break;
                case 2:
                    label1.Text = "3";
                    pictureBox1.Image = WindowsFormsApplication1.Properties.Resources._3;
                    break;
            }
        }
    }